Forest of Deceit: Why Localisation Matters When Everyone is Lying
The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackin...
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The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackinnon (The Corridor, It Takes a War) and narrated by Sylvester McCoy (“Doctor Who”, “The Hobbit”) is now […] The post Forest of Deceit: Why Localisation Matters When Everyone is Lying appeared first on XBOX Wire .